Ghostel is a Unity game built as part of a team throughout my last year of university. I programmed the game and performed the Unity implementation.
I built an extensive project about the generation and manipulation of meshes at a program’s runtime.
Experience with physics simulation and the maths that makes it run. Familiar with rigid-body and soft-body dynamics.
I have worked with Unity extensively, programming gameplay and editor scripts, as well as using the editor for implementation of scenes.
I have strong AI programming skills and experience in most different AI fields, these include searches, language processing and evolutionary learning.
Strong OpenGL graphics skills. Created a deferred shading engine with shadow maps and reflection.